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Zankou 2.0 wrote:The Legend of Zelda games have amazing graphics.
Zankou wrote:The plot is similar enough in each that it's quickly understandable, but different enough that it's exciting every time.
Zankou wrote:The puzzles are complex enough that the game is difficult to play if you don't try hard enough, but simple enough that anyone can understand them given 15 minutes. The puzzles in games like Zork and Myst and whatever you're talking about are too hard for normal people to solve. If you have to spend six hours solving one stupid puzzle to get through the third dungeon, it takes all the fun out of the game, and makes you feel like an idiot (which you probably are). Those of us who are less gifted in critical thinking and problem solving might want to have fun, too.
Zankou wrote:The side-quests and collection goals in each game are vast enough that you can play for hours after you beat the game.
The characters are classic and iconic, and there is loads of characterisation for each character.
Zankou wrote:Ganondorf, the FSM-damned king of motherfucking evil. 'Nuff fuckin' said.
Zankou wrote:If you haven't already, you should play Twilight Princess. It's about a million times better than OOT. The puzzles and bosses are a bit easier, but if you like the characterisation, graphics, and plot then it is worth it.

fueledbycoffee wrote:Zankou 2.0 wrote:The Legend of Zelda games have amazing graphics.
If graphics were at all important, then fine, that's bloody wonderful.
fueledbycoffee wrote:Fine. Those of use who gifted in critical thinking and desirous of a challenge reserve the right not to care for a game that doesn't fulfill those desires. Personally, I think that the dumbing down of puzzles has resulted in the dumbing down of gamers, many of whom can't even get through a game without a walkthrough or strategy guide, these days.
fueledbycoffee wrote:Zankou wrote:The side-quests and collection goals in each game are vast enough that you can play for hours after you beat the game.
Personally, I don't see much of a point in playing a video game without a plot. I play games for the same reason that I read or watch movies: The story. After the plot ends, I don't see any reason to engage in pointless fetch quests and collection runs without any real motive.
Zankou wrote:If you haven't already, you should play Twilight Princess. It's about a million times better than OOT. The puzzles and bosses are a bit easier, but if you like the characterisation, graphics, and plot then it is worth it.
TwistedSister wrote:El is everyone's buddy.
Ubi Dubius wrote:Evilvalia!
Elvalia wrote:And how is it that simpler puzzles makes dumber gamers?
Elvalia wrote:Side quests don't necessarily have to have nothing to do with the plot. Look at Tales of Symphonia. A lot of the side quests told were used to show you more about the characters. So, if you didn't care about the characters, you could skip the side quests, but if you did, they were there to add some depth.
Wawizzle wrote:My favorite video game ever is Viva Pinata for the XBOX 360.
They are important enough.fueledbycoffee wrote:Zankou 2.0 wrote:The Legend of Zelda games have amazing graphics.
If graphics were at all important, then fine, that's bloody wonderful.
The story does progress, and the plot is unique each time. It's like saying the plot of each harry Potter book is the same, because they have to accomplish something and beat Voldemort in each book. It's called a "recurring villain".Zankou wrote:The plot is similar enough in each that it's quickly understandable, but different enough that it's exciting every time.
I'd prefer to have a plot that's exciting precisely because I don't know how it went in fifteen other games. For all it's faults, on thing the Final Fantasy games got right was never repeating a plotline. Most fantasy games (and any other sci-fi/fantasy media, for that matter) have similar enough stories that they're easily understood, but they manage to do it in a way that feels new, that puts a unique spin on it. If you're going to use the same characters, basic plotline, world, etc., and especially if you're going to consider the series as having a chronology, which the Zelda games do, then you need to have the story progress. Have events from the last game coming back and affecting the current game. Have characters recognize the main character outside of his hometown. Have the series progress chronologically, rather than making minor changes to the same plot and calling it progression.
Zankou wrote:The puzzles are complex enough that the game is difficult to play if you don't try hard enough, but simple enough that anyone can understand them given 15 minutes. The puzzles in games like Zork and Myst and whatever you're talking about are too hard for normal people to solve. If you have to spend six hours solving one stupid puzzle to get through the third dungeon, it takes all the fun out of the game, and makes you feel like an idiot (which you probably are). Those of us who are less gifted in critical thinking and problem solving might want to have fun, too.
Fine. Those of use who gifted in critical thinking and desirous of a challenge reserve the right not to care for a game that doesn't fulfill those desires. Personally, I think that the dumbing down of puzzles has resulted in the dumbing down of gamers, many of whom can't even get through a game without a walkthrough or strategy guide, these days.
Agreed.Zankou wrote:The side-quests and collection goals in each game are vast enough that you can play for hours after you beat the game.
Personally, I don't see much of a point in playing a video game without a plot. I play games for the same reason that I read or watch movies: The story. After the plot ends, I don't see any reason to engage in pointless fetch quests and collection runs without any real motive.
There are more than two characters, and each Zelda was slightly different, as was each Link. If you play them enthusiastically, you realise that Link is the ultimate hero because he goes from an orphan kid to The Hero of Time.The characters are classic and iconic, and there is loads of characterisation for each character.
The characters are stock and cliche, and don't have anything to set them apart from the basic hero/princess/villain except for their fashion sense. If you're going to have a silent protagonist, your other characters and dialogue have to be good enough to make up for it, and preferably to make that character seem real despite his lack of apparent personality (Like Half Life did).
No.Zankou wrote:Ganondorf, the FSM-damned king of motherfucking evil. 'Nuff fuckin' said.
You've clearly never played System Shock.
The Gamecube is better.Zankou wrote:If you haven't already, you should play Twilight Princess. It's about a million times better than OOT. The puzzles and bosses are a bit easier, but if you like the characterisation, graphics, and plot then it is worth it.
I might give it a try, if I ever get bored and drunk enough to be talked into buying a Wii for the sake of a single game.
Elvalia wrote:Zankou wrote:If you haven't already, you should play Twilight Princess. It's about a million times better than OOT. The puzzles and bosses are a bit easier, but if you like the characterisation, graphics, and plot then it is worth it.
No!!! OoT was the epitome of awesome Zelda, it was majestic, and was not outdone by TP! OoT's graphics are incomparable to TP's because of the amount of time that passed between the release of the two. Also, graphics aren't so important unless you're a spoiled modern gamer with no imagination whatsoever. They are a perk in a game, not a necessity.
Zankou 2.0 wrote:Elvalia wrote:Zankou wrote:If you haven't already, you should play Twilight Princess. It's about a million times better than OOT. The puzzles and bosses are a bit easier, but if you like the characterisation, graphics, and plot then it is worth it.
No!!! OoT was the epitome of awesome Zelda, it was majestic, and was not outdone by TP! OoT's graphics are incomparable to TP's because of the amount of time that passed between the release of the two. Also, graphics aren't so important unless you're a spoiled modern gamer with no imagination whatsoever. They are a perk in a game, not a necessity.
TP had better gameplay and a more extensive world. It also had Midna.
Midna > Navi.
TwistedSister wrote:El is everyone's buddy.
Ubi Dubius wrote:Evilvalia!
Zankou 2.0 wrote:And I loved OOT, don't get me wrong.
TwistedSister wrote:El is everyone's buddy.
Ubi Dubius wrote:Evilvalia!
Elvalia wrote:How dare you love Tatl. At least Navi was polite.
Zankou 2.0 wrote:And I loved OOT, don't get me wrong.
Proper damn thing.
Zankou 2.0 wrote:Elvalia wrote:How dare you love Tatl. At least Navi was polite.
Polite? POLITE?
HEY LISTEN HEY LISTEN HEY LISTEN HEY LISTEN
Zankou 2.0 wrote:Elvalia wrote:Zankou 2.0 wrote:And I loved OOT, don't get me wrong.
Proper damn thing.
What?
TwistedSister wrote:El is everyone's buddy.
Ubi Dubius wrote:Evilvalia!

TwistedSister wrote:El is everyone's buddy.
Ubi Dubius wrote:Evilvalia!
Zankou 2.0 wrote:The story does progress, and the plot is unique each time. It's like saying the plot of each harry Potter book is the same, because they have to accomplish something and beat Voldemort in each book. It's called a "recurring villain".
There are more than two characters, and each Zelda was slightly different, as was each Link. If you play them enthusiastically, you realise that Link is the ultimate hero because he goes from an orphan kid to The Hero of Time.
Zelda sucks cock.
Zankou wrote:Midna > Navi.
Zankou 2.0 wrote:Anyone ever play Ratchet and Clank?
Elvalia wrote:Tenchu anybody?
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